The reported Gravewood target is the set of tree-marked floor plates, rather than every decorated stone. If the gargoyles are already jammed together, patch1.0.4 adds a statue-reset button. The crypt is optional according to the developer, so this puzzle does not require abandoning the whole campaign.
Identify the target before pushing
The original player map by dj identifies the tree plates as the gargoyles' destinations. Its room screenshot shows different floor symbols, and the accompanying clue emphasizes nature rather than crown or flame. Use the symbols in your actual room to distinguish the targets.
Move toward those marked destinations while preserving space to get behind a statue for another push. Avoid clustering all four in the centre: that is the stuck arrangement reported in the original discussion. This explains the target and documented failure state; it is not a tested per-statue push order.
Choose the reset that matches your state
| State | Supported option | Important limit |
|---|---|---|
| At least one statue can still be pushed toward the edge | Original players report that pushing a statue outside the inner4×4 area, onto the outer ring, resets the arrangement | This cannot rescue a centre cluster if no statue can be moved |
| Four statues are immovable in the centre | Check for the reset button added in patch1.0.4 | The patch note does not locate the button; no wall or coordinate is asserted here |
| An older guide says there is no lever | Compare its date with the November7 patch | The developer's original no-lever response predates the added button |
| You cannot recover the puzzle now | Keep a useful save and defer this optional crypt | This is not an exact route out of every trapped position |
What opens after solving it?
Dj's map reports that completing the statue puzzle opens the grate to the north. The map and its Steam guide are one mapping project, not independent playtests. We have inspected its published room screenshots, but have not performed the sequence or verified every reward.
Keep unrelated reset advice separate
The old demo corridor reset and another dungeon's lever are not universal commands. Check that you are discussing Gravewood Crypt and the installed full-game build. Preserve earlier saves before experimenting; neither the patch announcement nor the published screenshot establishes a complete pushing sequence or the new button's exact position.
Sources & version notes
Original developer/player discussion and a separate player mapping project. Room screenshots inspected; no tested push order or reset-button coordinates.
- Original Gravewood Crypt discussion — stuck statues and developer response (2026-11-05–07; checked 2026-11-10)
- Patch 1.0.4 Bugfixes (2026-11-07)
- dj — Gravewood Crypt map and room screenshots (displayed updated 2026-11-07 22:32, timezone unspecified; checked 2026-11-10)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.